![]() ![]() Once again, I appreciated how Aragami let me fail even if I made a mistake, I could sometimes blunder my way back to safety and carry on. Sometimes I felt like a master assassin moving effortlessly through the night, and other times I was gracelessly dashing to safety as an army of Light Adepts chased me down. But unlike many puzzle games, there is no single right solution. The problem-solving part of my brain was fully engaged, as each area brought a new, carefully-placed set of challenges to think my way through. Since direct conflict inevitable ends badly, you have to think critically of each new area to find a way around the enemies. Aragami gets hard, but when I died I never blamed the game-I could see my mistake, and came back with a new strategy next time.Īt their core, stealth games are puzzles. If a game is tough because the controls are confusing, the objectives are unclear, or you need mastery of skills you've barely been taught, I walk away frustrated. I have no problem with difficulty in games, so long as it's fair. I was given just enough information that I could always see what I did wrong, and had an idea what to try next. That's something I wish more games did, and Aragami nailed it. By letting me mess up, it taught without words. It told me what I needed to do, then did something refreshing it allowed me to fail. I was thrown in front of an enemy, and quickly realized my lackluster attempt at stealth wouldn't cut it. The joystick alone did the job, but this is a feature I'd love to see added. Something along the lines of aiming your bow in Breath of the Wild would have made it much easier, and felt like a natural fit for the controls. I was a little disappointed by the lack of gyro-assistance when using Shadow Leap. Techniques are powerful, and the itch to get more encouraged me to scour every inch of the map. These range from letting you attack from a distance to granting temporary invisibility. By finding scrolls hidden throughout each level, you earn points to unlock more techniques. Once I got the hang of it, this technique made moving about really fun I was bouncing from one shadow to the next, even popping up behind an enemy who nearly detected me. Right out of the gates you get the iconic Shadow Leap, which allows you to teleport into a nearby shadow. You also get a suite of powers that build upon that. The core mechanics are simple sneak around enemies, or assassinate them. The ending was satisfying, as was each step getting there.įor me, gameplay always comes first, and here Aragami shines as bright as those light weapons. The Aragami himself isn't a blank slate, either he questions his origins and what fate may befall him when his mission is complete.įrom beginning to end, the story kept my interest, and I eagerly watched as each new development came to light. Each of the talismans needed to free Yamiko reveal more about the girl's past, and your connection to her. What could be a one-dimensional revenge plot ends up with more depth than I anticipated. or quickly dispatch of anyone who sees you. Direct conflict won't end well, so in order to succeed you have to infiltrate the empire undetected. As a being of darkness, an Aragami dies at the first touch of sunlight-or when struck by a Light Adept's weapons. Unfortunately, Yamiko is held captive by the Kaiho Empire, who wield weapons imbued with light magic. As the title suggests, you play as an Aragami a vengeful spirit summoned to rescue a girl named Yamiko, and cut down anyone who stands in your way. Story is the area I expected the least out of this game, but was surprised the most by. So when Aragami came out on the Switch, I decided the time was right to check it out. I can catch a few minutes while the kids get ready for bed, or as I wait for food to finish cooking. Handhelds are great for my life they allow me to sneak in some play time without as much commitment as firing something up on my computer. As much as I enjoy PC gaming, ever since getting Nintendo's hybrid console I find I use it much more. The art style and the premise intrigued me, but for one reason or another I put off buying it.īut games have a funny way of being more exciting on the Nintendo Switch. It certainly looked interesting a pure stealth game where you jump through shadows and assassinate bad guys. I almost bought Aragami for the PC several times, but never pulled the trigger. ![]()
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